This unique side-scroller was created by me and Haitham Ennasr as a proof of concept for our Thesis at Parsons, exploring how game mechanics can make players feel responsible for NPCs. The player must pick their brother up at a train station late at night. On their way, they are given the chance to gaze up at the heavens to populate the sparse environment with constellations. However, this consumes an unknown amount of time and causes the player to run the risk of being late. There is no definite good or bad ending, but we observed that players tended to attach emotional weight to this relatively mundane situation.